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In a nutshell, you'll be responsible for building interaction-first courses in math and science. We believe that interactive visualizations have the potential to change how people learn math and science. Building great interactive experiences requires working with course writers from conception to completion. This means we expect a broad skillset in this role: interactive design, programming, and communication skills are core parts of the job.
Your responsibilities will include:
Who are you?
The basics: you've been building interactive experiences for at least four years. Additionally, you've spent substantial time prototyping user facing features with little or no direction. You have strong opinions on the pedagogy of interactive education and are excited to put them to work with real users.
Going further, you've had to teach yourself at least one difficult topic, and you viscerally understand the difficulty of working with existing texts or online resources.
Finally, you're an excellent communicator with both engineers and and domain experts in unfamiliar areas – you're going to be helping to teach subjects that you sometimes don't understand, after all!